TYDKaWoW #004 | The Scarlet Monastery was a single Instance

Scarlet Commander Mograine. (©World of Warcraft Trading Card Game)

We all still know, how the four scarlet Instances looked, back before Mist of Pandaria. We had the Graveyard, Armory, Cathedral and the Library. Each only featuring one to three Bosses, which at the time of it's release was quite a low amount in comparison.

With the revamp the Graveyard and Cathedral were combined into the Monastery and the Armory and Library in the Scarlet halls, both having three Bosses. But this actually wasn't the first revamp. During the WoW Alpha, the Scarlet Monastery was one dungeon, combining all the four Dungeons we got during Vanilla. But was changed before release.

Dungeon Map for the original single dungeon layout.

Starting in the Halls of Visitors, which now holds the Instanceportals and some non-elite mobs, leading into the Garden part, where old Houndmaster Loksey was located. Then you'd encounter Herod in his usual Hall of Heros, which featured a few more statues and also a passage leading out of the pit into the next Hallway. This Hallway had two openings. The one to the south leading into the torture room and then the Graveyard, which turned into the Instance we know as Graveyard.

Original Concept Art for each Major part. (©The Art of World of Warcraft)

The Opening to the north lead into the Library, which strangely doesn't seem to have a place for a boss, but instead just lead into the final Cathedral part.

Original Concept Art for the Outside. (©The Art of World of Warcraft)

I think it's rather strange and can't explain, why they split the dungeon, because it wasn't special for dungeons to have 8 Bosses like that during Vanilla. The dungeon probably would've been more fun if they left it as one.


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